Game
Super Smash Bros. Feud
3 years ago

As promised, January 24!


And that means, I have eight key updates to share for now:

1) I packed and backed up all fighters I'm not currently working on in their own separate private .unitypackage files. This way I can add them right back in when I'm ready to work on them.

2) I've started implementing EVENTS & DELEGATES in the game code. Lightening the load on the CPU was crucial because once in a blue mood I'd get performance drops and the like. I will move on to include this in the damage meters' code rather than in the script's Update() loop.

3) Blocking and dodging are currently in development. I have an idea on how to make the actual shield, and I'm thinking of prototyping it soon. The air dodge's also implemented, and I was able to fix a bug where you could double jump again after using it. No more infinite jumps!

4) I'm working diligently on ROOT MOTION. Walking, running and other looping animations work without a hitch, however non-looping animations, ie dash attacks, snap back in place when finished. I'm currently looking for a fix, but info is pretty scarce, sadly.

5) I may know a way to finally start fixing ACMD's frame timers. This is where I first tested Unity events. But I still have yet to crack how to make code execute on a specific animation frame without resorting to Animation Events, which I don't want to use at all if possible.

6) I have nearly all the Ultimate models I need converted and in the project, whether in-engine or backed up in UP's. When I have all the models for new challengers done, I'll try making new stages. I'm not experienced whatsoever in environment modeling, but I'll try my hardest!

7) When my Max license is up, I'll pick up Blender, but mainly for custom animations like dash attacks. I found out Idk how to make proper translations within Unity unless the anim is packed in FBX, as there are no options to do this in regular .anim files in the engine.

And finally 8) I'm currently, so I'm ready, deciding on which content to include in the very first build of the game, the first to release. I decided on 13 fighters, plus the Random icon! As usual, it's all secret for now, save for Mario, of course.

I hope to see you again very soon! Ta-ta for now!



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