Game
Super Smash Bros. Feud




10 hours ago

Update ver. 5-18-2025


"Wow, you're on a roll lately, Kold!"

Yes I am!

I'm happy to report? Edge grabs are ALMOST done! When approaching them while jumping lol. The grab consistently stops all player movement and gravity, and also puts the player in the right place (at the center of the edge's collider), and get ups work PERFECTLY when they're actually hanging from the edge. No more of that annoying glitch where the fighter would grab the edge at a random Y position!

I do have a few caveats I'm working on, however. Mario's Super Jump Punch makes him grab the edge from a higher (but still at a consistent) Y position, grabbing from above, like when falling from higher ground, teleports the fighters right at the tip of the edge (standing on the platform it's set on). I also currently cannot exit the edge by pressing down or back on the control stick, and edge tumble is broken.

I've also made a few more QoL improvements, like being able to act out of run/walkfall animations, I slightly tweaked the size of the main ground collider, added a timer to the dash animation to stop moving when the fighter's near the end of the dash animation, and giving more options out of edge teeter.

The game has been coming along super-nicely this past month or so! Thanks to anyone who's been continuing to follow its progress :D

I'm also going to make a special announcement:

I'm ALMOST ready to make and post a new and updated demonstration video on YouTube, with all the new features and improvements! Stay tuned for that!

~KV



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