
As thoughts regarding the future of humanity besieged my mind I created the necessary concept art for a tower defense game I'm building. Currently in mere 9x9 pixel sized graphics for enemies/cannons/buildings/droids & 6x6 pixel sized inventory icons.
Next up
So, 'The Last Days of Humanity', my little tower defense game is a little bit better visually now at 11x11 pixels art. 6x6 pixels size is still for the inventory & the equipment slots. A satisfying improvement from its previous 9x9 pixel incarnation.
Resources are important to manufacture building, droids and make important upgrades in both the hero and the droids, so digging for starstones and ancient alien equippable or not artifacts is gonna be a seriously important part of the game.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Why walk when you can jump?
I worked so hard to get all four of them to the end safely, but then...
Levels' maps.
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
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