
As thoughts regarding the future of humanity besieged my mind I created the necessary concept art for a tower defense game I'm building. Currently in mere 9x9 pixel sized graphics for enemies/cannons/buildings/droids & 6x6 pixel sized inventory icons.
Next up
So, 'The Last Days of Humanity', my little tower defense game is a little bit better visually now at 11x11 pixels art. 6x6 pixels size is still for the inventory & the equipment slots. A satisfying improvement from its previous 9x9 pixel incarnation.
Resources are important to manufacture building, droids and make important upgrades in both the hero and the droids, so digging for starstones and ancient alien equippable or not artifacts is gonna be a seriously important part of the game.
Path of Kami: The Evolution of the Lore
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
I worked so hard to get all four of them to the end safely, but then...
Levels' maps.
Cash Banooca
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens
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