Good news everyone!
In this blog we aren’t going to talk about ATTRAH’s development but don’t worry! As usual later this week we’ll upload a development blog, this time on Ulises the studio’s director and person in charge of our artistic approach. But first we have some great news we’re really excited to tell you guys!
We've been honored by the Spanish Culture Ministry! We’ve been selected as one of the most promising digital projects of the year.
We believe it’s important that we represent faithfully how our ancestors lived in the prehistoric era. We aim to give our own “gamified” representation on how our ancestors survived during the prehistoric era, moving from region to region when resources were exhausted.
As our ancestors did in the past, the player will have to develop language to increase their probabilities of survival, as well as religion and culture. The Spanish government believes in ATTRAH and will help us during the game’s development.
Next week we will show you photographs of the event. Phil (the studio’s director) will be giving a presentation on ATTRAH to government representatives as well as other industry veterans. I heard there might be a trophy?
Fort the next couple of years you can follow ATTRAH’s development on our blog, and join our DISCORD to hear the latest news and ATTRAH images! (Click here!)
Well, see you guys in a while with more info on our artistic approach and Ulises!
Meteorbyte Studios.
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