Hi again guys!
Hope you’re liking the devlog up to know. We’ve been descibing our first increments and what changes have occurred during it’s development, but if you wish to know anything else about ATTRAH or us come tell us on Discord or through the comment section!
In this week’s blog we’ll discuss ATTRAH’s artistic approach and who’s the main decision-maker in this aspect of the game’s development. Ulises is the studio's Art Director. Ulises is a renown comic writer and ilustrator. He’s worked in several projects such as “La serie de comics Art 88/46”, “Justice TV”, “Aiala”, “Yo, domobot”, “Protagonista” and “Stage One” with Fandogamia.
Ulises (and the studio) thrives to create a unique artistic style which all of you guys will love. Thanks to his experience in the comic industry and great talent we don’t doubt we’ll achieve our objective!
If you have been reading the blogs to this point you know that ATTRAH is set in a prehistoric world. Our approach wishes to portray the artistic works our ancestors left behind, using cave painting, paleolithic settlements and any other object our ancestors used to represent their religious, spiritual or emotional states. Ulises artistic view is heavily influenced by all this.
At the moment our priority is to produce a polished technical demo we can show to you guys and potential investors. We will produce an art style that by itself will be attractive enough to sell the game.. Of course ATTRAH will have exceptional and innovative gameplay, but let’s be sincere, nowadays games with unoriginal, unexciting artistic style have greater difficulties getting the numbers in. If you have any feedback surrounding this topic please, or just want to see the newest ATTRAH content tell us through our Discord.
Well guys this is it for this week! If you want to know more about Ulises join us on Discord or follow him on Twitter!
See you guys next week!
P.S. We won a national award for ATTRAH and we couldn’t be more happy! Read last week’s blog in case you’re interested!
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