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Auright Boiz and girlz, gather up we've got content to go back into.
Next up
Devlog #Alpha : 01/08/2024 : Game Bible Finalization.
In this first pre-unity devlog, we explore the finalized concepts of the coming prologue of SotML.
Alright my boiz, it's been longer than i had anticipated because a few things happened :
1. I have finished my coding courses.
2. I have been actively working on the Game prototype, and managed to make roughly half of it.
So see you soon with a build!
Devlog #Alpha : 14/01/2025 : Hitting walls, Learning and Adapting
With the advent of the new year, we now go back on what happened these past few months, and the many technical issues i ended up colliding with while moving into Unity itself.
Box Breaker, Food Munchers, and someone with a brain that's getting bigger.
Here be the biweekly update, and here be something you can also play with if you're interested also!
Alright, it's been a while since the last "True" update, and i wanted to give you a little update on where things stand at the moment.
So apparently Unity's CEO decided to start taxing us Peasants. Here's what it means for SotML and even CZ Studios's beginning in general
Happy 2024 , and an explanation onto what has been happening over the course of the past 2 months or so.
I swear, at that point the heavens themselves have turned against me or something..
I have to say, there is no feeling like finally becoming capable of designing the game of your dreams. It's both strange, beautiful and terrifying at the same time.
Time for an update on how the prototype is going.
We are now nearing the end of March, and I come around with a mixed bag of news.
The Battle System UI is fully finished, and can now be used to render my ideas out, but when it comes to the coding aspect..
More down bellow.
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