Back for our weekly dev progress review! The game board has been reworked to accommodate some re-designs. Face down cards are now split in two sections (yours / enemies) and we've re-introduced the Thief, Tank and Mage characters! https://youtu.be/5CMbBKrxh9s
Next up
Introducing a Campaign: Creating a way for players to progress and make meaningful choices on their adventure.
Cattenburg currently has one shared deck that is dealt down in front of both players and shared. We're looking into different options to allow players to build their own deck.
We have been re-designing Cattenburg's Support Cards to work with Deck-Building and present the player with more opportunities to make decisions.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Following on from the positivity of Ludum Dare 47, we look back at what we would like to change and discuss some of our design ideas going forward with Cattenburg.
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Whilst waiting for the next Testing Build to be ready, it seems that Tank has decided to spend his days defending other areas of importance... Stonehenge, you are in good hands.
Happy New Year, Adventurers! A quick update from the devs.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Adding Juice to Combat in Cattenburg










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