Hey all!
It’s been a while, right? - I forgot to make updates here, but if you were following me over on Twitter, you should know that I’ve been living abroad for a while and haven’t been able to work on Checkmate over the past three months.
Well, I’m back now!
Page reskin
I’ve revamped the whole page with the new art and got rid of the legacy stuff, as I assume that everybody is up-to-date by now about the situation. If you’re not, scroll down a post or three and have a read on what’s happened to the older (now, legacy) version of the game!
As I have always said, the page will only be reskinned and cleared when the first alpha build of the new game version comes out. Although this isn’t the case right now, it is very close by. I was surprised to see how close the game was to a first public alpha when I opened the files again, so expect more information on that in the coming weeks!
New features & upcoming stuff
I’ve already gone and made a few changes. I’ve fixed some minor bugs with the AI (looking at the code again after three months truly is a revelation!) and I’ve adjusted a view minor visual effects. I’ve also added the catapult, which I’ll write about more next week.
The reason I’m skipping that one for today, is because I want to revamp most (if not all) of the buildings available right now. Their models are too simple, having details in the wrong places, and they are in desperate need of a revamp! Also, their mechanics internally are a little bit messy and require a bunch of cleanup.
I’ll be releasing a post next week where I discuss all these building overhauls at once, and hopefully (if all goes to plan), another few buildings will have been added to the party by then!
Conclusion
That’s all I have for today. Thanks for staying tuned all the way through and I can guarantee you that updates will resume from now on!
Have a great day and I’ll see y’all later!
~Gavin
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