Game
FNaF World XL
3 years ago

Back on Track


Hey, all!

So as you might have noticed, the crisis of the ROG's untimely death is (almost) finally over!

backontrack_showcase.png

I now have access again to all the important assets I need to actually work on the game, which means I can start getting back to it.

Since I was forcefully taken out of it for over 2 weeks, it's now highly unlikely the complete V1.1.0 experience will be ready for a thematic October release.

(Might be able to whip up a public test build, but it won't be the full experience.)

It should still be able to be be completed within 2022, but it'll take a bit of time to ensure it gets the playtesting, additions and polish it needs.

I will also likely take a break from XL for awhile once V1.1.0 is released as well. The downtime did give me a chance to realize that other projects have really fallen behind while I was focusing on this. I'll be plugging work into those on other sites once we hit that point in the winter season.

Think that about covers it for now. In the mean time, I'm gonna try and remember where I left off...

fnafwxl_v_1_2022-10-16_20-21-21-77.png

'Till next time!

P.S. Pass 2 of the private test build is up for those that I gave access to.

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Yeah, we're doing this.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

First signs of danger.

I might be having too much fun with this process...

Figured it out.

How about we change things up?

Suppose it was about time that some of these skills got a little extra kick.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.