Game
FNaF World XL
3 years ago

Back on Track


Hey, all!

So as you might have noticed, the crisis of the ROG's untimely death is (almost) finally over!

backontrack_showcase.png

I now have access again to all the important assets I need to actually work on the game, which means I can start getting back to it.

Since I was forcefully taken out of it for over 2 weeks, it's now highly unlikely the complete V1.1.0 experience will be ready for a thematic October release.

(Might be able to whip up a public test build, but it won't be the full experience.)

It should still be able to be be completed within 2022, but it'll take a bit of time to ensure it gets the playtesting, additions and polish it needs.

I will also likely take a break from XL for awhile once V1.1.0 is released as well. The downtime did give me a chance to realize that other projects have really fallen behind while I was focusing on this. I'll be plugging work into those on other sites once we hit that point in the winter season.

Think that about covers it for now. In the mean time, I'm gonna try and remember where I left off...

fnafwxl_v_1_2022-10-16_20-21-21-77.png

'Till next time!

P.S. Pass 2 of the private test build is up for those that I gave access to.

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Next up

Can it be done?

(Also, Happy New Year)

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This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

That time of year again.

New look, new direction.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

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Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

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