Game
FNaF World XL
3 years ago

Back on Track


Hey, all!

So as you might have noticed, the crisis of the ROG's untimely death is (almost) finally over!

backontrack_showcase.png

I now have access again to all the important assets I need to actually work on the game, which means I can start getting back to it.

Since I was forcefully taken out of it for over 2 weeks, it's now highly unlikely the complete V1.1.0 experience will be ready for a thematic October release.

(Might be able to whip up a public test build, but it won't be the full experience.)

It should still be able to be be completed within 2022, but it'll take a bit of time to ensure it gets the playtesting, additions and polish it needs.

I will also likely take a break from XL for awhile once V1.1.0 is released as well. The downtime did give me a chance to realize that other projects have really fallen behind while I was focusing on this. I'll be plugging work into those on other sites once we hit that point in the winter season.

Think that about covers it for now. In the mean time, I'm gonna try and remember where I left off...

fnafwxl_v_1_2022-10-16_20-21-21-77.png

'Till next time!

P.S. Pass 2 of the private test build is up for those that I gave access to.

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While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

That time of year again.

Suppose it was about time that some of these skills got a little extra kick.

Can it be done?

(Also, Happy New Year)

New project is having a fun, early outing.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Yeah, we're doing this.

Suppose it was rude to take down the demo and not at least show off something as compensation.