Next up
Devlog 22: Some changes to the main menu, an empty world mode, an endless mode that I wouldn't recommend, even if you get past the weird way the enemies spawn on top of you, the performance late mission is probably gonna be hell, Beta 1.0.2 released.
Mech
Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD
Devlog 19: New Hud additions, a compass(That I just took from an older mecha project I made a while back), and the weird stripe things planes have, idk what they are, I ain't a pilot.
Ink Bendy's current model that I made with blockbench and then made a test mod for sadly he only his head can move because the legs went all over the place(Arms too) so I had to take it out(Oh he can also instant kill you
Devlog 21: Replaced walking with sliding, much faster, and better in my opinion, re-added the grenade, made it so the player holds one rifle instead of two(Might make dual wielding a thing later) and layered various VFX, working on making the map bigger.
Ink Bendy and Huggy Wuggy's models they are in the current version of the mod if anyone wants to ask and take note this is for Minecraft Forge Java Edition 1.14.4.
Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.
Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.
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