Next up
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
31: Enemy counter and different animations depending on what state you're in.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
32: Sword slash decals, model changes, font changes, and
Happy Devruary! Devruary Day 12 celebrates @ddbalabag
! They're the game dev behind Book and Horn! We also have a question for the devs of Game Jolt: What tool or plugin saves you the most time in game dev?
A bit trippy and confusing to look at, but I think the material works well.
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
Happy Devruary! Devruary Day 11 celebrates @Asthon_ES
! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?
Beta 04 released.














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