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Demiurge's Spear
13 hours ago

Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.




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Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.

Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.

Feel it.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Devlog: 11

Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD

Demiurge's Spear BETA 1.0.0 has been released.

Say hello to Jon ๐Ÿ‘ฆ๐ŸŒ™๐Ÿฅช

Late-night sandwiches are his thing.

So are cavities, probably. ^^

Got a guess what else heโ€™s into?

Get to know him๐Ÿ‘‰https://store.steampowered.com/app/2560100?utm_source=GameJolt

Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.