Next up
Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.
Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.
Feel it.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog: 11
Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.
Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD
Demiurge's Spear BETA 1.0.0 has been released.
Say hello to Jon ๐ฆ๐๐ฅช
Late-night sandwiches are his thing.
So are cavities, probably. ^^
Got a guess what else heโs into?
Get to know him๐https://store.steampowered.com/app/2560100?utm_source=GameJolt
Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.
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