
Next up
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
A bit trippy and confusing to look at, but I think the material works well.
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
Beta 04 released.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
31: Enemy counter and different animations depending on what state you're in.













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