Added a Preloader, making menus look less jank since images are prerendered.
Added a "Sock-etGames" splash screen.
Added a proper "GameJolt" button to the title screen.

Complete starting menu overhaul, featuring a parallax background and custom chalkboard with text renders displays in place of text boxes. Mode selection images and difficulty descriptions have also been changed.

Complete Bully Mechanics/AI overhaul:
The Bully now has a priority list for which items to take. He can also lock you out of the good ending as the Gate Key is now part of (and top) of that list.
The Bully also has more spots he can move to, specifically near the exits. His move time has also been reduced from ~45 seconds to ~35 seconds on all difficulties, making him more aggressive.
On Hard or above, the Bully will only move near exits/in exit hallways.
Also on Hard or above, the Bully will now take 2 items from you.
The Principal now starts detention times at 15 seconds on Easy and Normal and 30 seconds on Hard or above, the detention timer has also been moved to the centre of the screen so it doesn't block Trophy Notifications.
For the sake of balancing and to prevent the Principal from detecting you through walls, his Detection Radius has been reduced from 6 to 3 along with Playtime's which has been reduced from 5 to 3.
Gotta Sweep now activates after 4 notebooks on Easy instead of 5 and after 3 notebooks instead of 4 on Normal.
Bug Fixes, most notably Trophy Notifications disabling FUN Mode.
Next up
Hiatus Update
Devlog - Cooking Cutscenes.
Baldi's Basics MV v1.2: The True, Definitive Final Update
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Baldi's Basics MV v1.3.1. Optimization and Bug Fixes.




















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