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4
Game
Dinner at Dixie's Diner
3 months ago

Basic game engine completed!


So I really wanted to create a game based off the Her Interactive Nancy Drew games, which has this distinct pre-rendered images you walk through with a with an arrow key.

I created a grid like system for the base engine where each image is given a number and it has for connector numbers that it can be assigned to give the next directional.

And with each image is a the ability to tie in game object such as colliders and video and audio triggers to be locked to that page. That's what the stars are for but so far I pretty please with how it looks.

I put jump scares in there for testing reasons and even after I removed them I absolutely hated being in there I think I nailed the creepy eerie feeling I was going for.

I'm going to re-render all the images these are just place holders to test the engine. While I start working on the UI and inventory system



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So tired of coding stupid UI junk that doesn't work took a break and did a William

Working on materials and switching things up.

Ok I lied I sculpted the Pearl the Opossum's mask.

Diner/ stage area started! It's bare for now but I think I'm going to start doing art for posters next.

Heres the WIPS :)

Various in progress shots of Huck's model. Happy with how it's coming along I just don't like the fabric texture to much but it's getting changed. I'll probably have everything finished tonight so I can work on the map and some concept art tomorrow.

Image dump of all my William drawings because I'm tried and I find it insanely fun to draw him

Testing my game engine and the work in progress renderer (Opal rendering, a rewrite of eevee)

don- don't ask why he's here.

Pearl and Huck graphic's threw together for in game junk