So I've been working on textures and materials for the past few days. I updated Huck's cloth textures and I'm really impressed with the velvet. I also gave him hands and rigged up his body for testing purposes.
After that I decided to stop with the character models for a minute and start working on building scenes. So there's some floor plans I made up and an half empty building I'm working on for doing procedural materials.
Also for lore I've threw in a notes sheet I did on the characters before I started working for an idea of who the characters are before I draw concept art.
Next up
Ok I lied I sculpted the Pearl the Opossum's mask.
Diner/ stage area started! It's bare for now but I think I'm going to start doing art for posters next.
Various in progress shots of Huck's model. Happy with how it's coming along I just don't like the fabric texture to much but it's getting changed. I'll probably have everything finished tonight so I can work on the map and some concept art tomorrow.
So tired of coding stupid UI junk that doesn't work took a break and did a William
Image dump of all my William drawings because I'm tried and I find it insanely fun to draw him
Pearl and Huck graphic's threw together for in game junk
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Have a good Boi
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
3 comments