So I've been working on textures and materials for the past few days. I updated Huck's cloth textures and I'm really impressed with the velvet. I also gave him hands and rigged up his body for testing purposes.
After that I decided to stop with the character models for a minute and start working on building scenes. So there's some floor plans I made up and an half empty building I'm working on for doing procedural materials.
Also for lore I've threw in a notes sheet I did on the characters before I started working for an idea of who the characters are before I draw concept art.
Next up
Ok I lied I sculpted the Pearl the Opossum's mask.
Pearl and Huck graphic's threw together for in game junk
Various in progress shots of Huck's model. Happy with how it's coming along I just don't like the fabric texture to much but it's getting changed. I'll probably have everything finished tonight so I can work on the map and some concept art tomorrow.
Diner/ stage area started! It's bare for now but I think I'm going to start doing art for posters next.
So tired of coding stupid UI junk that doesn't work took a break and did a William
Image dump of all my William drawings because I'm tried and I find it insanely fun to draw him
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
3 comments