Next up
I am experimenting with allowing different aspect ratio settings. Unsure yet how much effort it would take to fully implement this.
Great Board Progress
Apparently I can make the game upscale certain things like Jevil's arena
Variable Tension Bar – supports overhealing – the bar is full when current_tp == max(100% tp, current_tp)
Overworking the Control System to use the Input 6.0 Library to accommodate the additional controls as well as to show the alternative input mappings. (screen also switches between keyboard/gamepad automatically depending on what is connected)
Overworld X-Slash
I gotta paint some deviated pixel art for Noelle for this Dark World transition at some point, since Toby didn't give her any yet.
Making Progress with Overworld Attacks
Damage Reflection Spell
If you are wondering, I am still working on the game.
I will add a badge mechanic (Paper Mario). Each character will receive badge points on level up. Badges apply a continuous effect to the equipping character and cost badge points to equip.
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