Game
Untitled Deltarune Mod/Fangame








11 months ago

Great Board Progress


I have made every single checkerboard tile an individual object, so that they can for example draw themselves in a higher resolution or change their colour for a fun event or something. The statues in the back can loose their top part too if you kill enough Ponman.

Regarding my health, my doctor has prescribed me heart medicine so I am starting to feel better.



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Next up

Overworking the Control System to use the Input 6.0 Library to accommodate the additional controls as well as to show the alternative input mappings. (screen also switches between keyboard/gamepad automatically depending on what is connected)

Overworld X-Slash

Battle Message Sprite Font (WIP)

Feel free to use this sprite font if you want or point out if a symbol looks out of place.

I am experimenting with allowing different aspect ratio settings. Unsure yet how much effort it would take to fully implement this.

Apparently I can make the game upscale certain things like Jevil's arena

Making Progress with Overworld Attacks

Variable Tension Bar – supports overhealing – the bar is full when current_tp == max(100% tp, current_tp)

I gotta paint some deviated pixel art for Noelle for this Dark World transition at some point, since Toby didn't give her any yet.

Damage Reflection Spell

If you are wondering, I am still working on the game.

I will add a badge mechanic (Paper Mario). Each character will receive badge points on level up. Badges apply a continuous effect to the equipping character and cost badge points to equip.