Game
Varminal
5 months ago

BATTLE SYSTEM BUILD UPDATED

changelog: most controllers should work now, including XBOX ONE

bugs, crashes and softlocks found in the tutorial and final battles were fixed, everything should work correctly now




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Mini Mario's 2D sections will also be returning (as they were imo some of the most memorable segments in Mario & Luigi: Superstar Saga) in expanded 2D platforming sections, that'll also be more challenging to make use of Plink's new platforming abilities!

Updated designs warrant updates to the game's sprites as well!

The graphics our latest demo used were over 2 years old, so it was high time for one last change!

The new sprites are bigger, more fluid, expressive, colorful, and simply look better!#Varminal

So, do you guys think we maybe have improved the art a bit lately...?

Our main duo, from 8 directions.

#Varminal #RPG #MarioandLuigi

Starting off the new updates, we're showing off the new looks for our main characters: Tara and Vyn, as well as some major supporting roles!

Some of the designs got updated to better suit the story and the characters!

Do you see the differences? #Varminal

As our way of adapting Mario & Luigi's field actions, Plink the robot will transform into different tools for Tara & Vyn to use! Furthermore, replacing the Mini Mario ability, you can also control Plink on his own! His segments will have unique obstacles.

2022 vs Now... #Varminal #IndieDev #RPG #MarioandLuigi

The character sprites aren't the only thing that look much better - thanks to our new tile artist Gardy, the environments also got a massive upgrade!

The difference is night and day, isn't it?

More overworld progress! Finally, one of the enemies is in, and able to notice and chase you! They're not yet interact-able, but that won't be for long.

#Varminal #indiedev #screenshotsaturday #marioandluigi #jrpg #rpg #platformer

More progress is being made! We got the new directional movement sprites fully animated and implemented now, and they really do hit different in motion, don't they?

#Varminal #indiedev #MarioandLuigi #ScreenshotSaturday

The facelifts keep coming, and so does the game's progress! Take a look at our vibrant new tileset for the sewer area, as our duo jumps on through in a fully functional 2.5D engine, all coded by our skilled programmer, MaxL0s!

#marioandluigi