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Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev
Another part of the battle system is finished - finally, all the death & revive animations are completed! This time, instead of a generic crystal, a special rejuvenating balm is the item needed to wake your friend back up.
What was your favorite demo from the June 2026 Steam Next Fest?
Hey all! It's been a while since our last big update. We're still making good progress, it just takes a bit!
If you'd like to see more though, you can support us on Ko-fi!
For just €5 a month, you'll get access to dev streams! https://ko-fi.com/animalrpgdev
Too Many Games is this Friday! Be there or be Slime!
We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme!
Tara's Jump counterattack has been re-implemented as well, now with completely new animations! In the old beta, we just reused the overworld jump sprites, but I wanted to go the extra mile, and I think it looks way more satisfying this way!
Working towards TMG i decided to update some visuals!
This time around the cannons used for transporting!
With a new art style and a more skilled team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A diegetic touch to tie UI and the game world a little.
















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