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What do you think?

This could be the next big thing if it gets popular enough. keep your end goal in mind while developing, I would hate to see this get cancelled. You very well might go on to make something special.

I just discovered it and it looks like it will be quite entertaining

Best of luck with this, it looks really promising ๐Ÿ‘โœจ

COOL AS HELL

the demo's pretty fun so far.
I'd also like to make an M&L styled rpg game sometime, what programs could you suggest, if you please?

Free

Hunter Chronicles: Tara and Vyn - Playable Battle System Teaser

Version: 0.4.7about 1 year ago

Varminal is an #adventure #rpg game with turn based combat, inspired heavily by the classic "Mario and Luigi" series. It follows our main characters, Tara and Vyn, as they journey through the country of Asteria to uncover the secrets left behind by an ancient civilization, learning more about each other along the way. Defeat your foes with timed action commands as you platform across a vast world full of secrets and unique inhabitants!

https://ko-fi.com/animalrpgdev - please support us on ko-fi, every donation helps this project move along!

https://discord.gg/EBkqrbrruS - check out our Discord server for little sneak peeks, more updates, and to interact with us!

https://bsky.app/profile/animalrpgdev.bsky.social - follow us on bluesky!

https://store.steampowered.com/app/2899330/Varminal/- wishlist us on steam, it helps a lot!

https://www.kickstarter.com/projects/paro/tara-and-vyn - check out our old kickstarter if you're curious to see more info about the game!


We hope you'll stick around to see this game being developed, as we'll post updates about various small and big things, mainly clips of new features and parts of the game once they are implemented. Thank you for checking us out, and if you read to the end and got curious, consider giving us a follow!

#adventure #action #rpg #platformer #marioandluigi #retro #scifi #fantasy



all-ages
Mild Cartoon Violence
Fantasy Violence
Comical Shenanigans
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With the overworld's base mechanics close to being fully implemented, we're going back and finally progressing the battle system again! Here's a look at some new animations, new UI, and new.. well, everything! (BG is a placeholder though)

[๐Ÿ”ŠSound on!]

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Another part of the battle system is finished - finally, all the death & revive animations are completed! This time, instead of a generic crystal, a special rejuvenating balm is the item needed to wake your friend back up.

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We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme!

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Another bit of progress, getting poisoned and all animations accompanying that are implemented again. As well as different portraits and health icons to match! Little touches we hope will give more charm to the UI.

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In between us adding and re-implementing other animations and features, we finished both characters' item use animations.

Now they can throw them to each other, just like before, and also have a new animation for drinking stuff!