
Next up
In between us adding and re-implementing other animations and features, we finished both characters' item use animations.
Now they can throw them to each other, just like before, and also have a new animation for drinking stuff!
Tara's Jump counterattack has been re-implemented as well, now with completely new animations! In the old beta, we just reused the overworld jump sprites, but I wanted to go the extra mile, and I think it looks way more satisfying this way!
Another move has been fully implemented! As we've said earlier, as the replacement for Mario & Luigi's bros. moves, Plink will transform into tools for our heroes to use on the overworld. Here's the first one you'll receive in this game - the Plinkoline!
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme!
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is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
With the overworld's base mechanics close to being fully implemented, we're going back and finally progressing the battle system again! Here's a look at some new animations, new UI, and new.. well, everything! (BG is a placeholder though) [🔊Sound on!]
With a new art style and a more skilled team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A diegetic touch to tie UI and the game world a little.
Another part of the battle system is finished - finally, all the death & revive animations are completed! This time, instead of a generic crystal, a special rejuvenating balm is the item needed to wake your friend back up.

















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