21 days ago

#BattleGemPonies is gaining new features fast, but we really need to test them more because softlocks and crashes are way too abundant.

Get the full Progress Report on Patreon (it's free for all to read this time)! 📰#ɢᴀᴍᴇᴅᴇᴠ

https://www.patreon.com/posts/progress-report-148724979




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There are SO many ponies in this Professor intro cutscene 😂 #screenshotsaturday

We really wanted to show off the variety during the first impression and introduction to the world of #BattleGemPonies! 🐴💎

Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. 🪨 )

How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

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Process of one of my Pikachu drawings. This is a perfect example of when I start losing myself in art land, but suddenly snap back to basics when I realize "Oh right, I have no time!" You'll see what I mean.

: Clip Studio Paint by music_for_video

This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday

I know we didn't exactly nail it design-wise, so it's cluttered, but it works. Plan is to reimagine the whole thing from scratch for DX. #gamedev #userinterface #UIDesign #uiuxdesign #unity

This week's Fan Art Friday celebrates Pokémon! Accept the quest in your quest log to get started.

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