Game
Pocket Fighter EX

4 years ago

Been doing HEAVY work on Pocket Fighter EX today. Programming more save state configurations for components that don't have them yet. Almost every component needs to interface with the save state system! Still a lot to go, but we're getting there!




3 comments

Loading...

Next up

I found unreleased dev footage!

WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF

(This game is cancelled because Unity Engine betrayed all of it's devs.)

More progress on Simon Super Castlevania IV sprite rip.

HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port 👇 (Works on SteamDeck too!)

More progress on the Circle of the Moon sprite rip. This one was a pain... 3 stances with 4 charge levels.

I went looking for custom Steam images for SteamOS Devkit Client, but there wasn't a satisfactory Grid for it, so I made one

https://www.steamgriddb.com/grid/607445

Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!

#ryu #streetfighter #streetfighter6    #pixelart

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...

Looks like it is Kim Kaphwan's day! Got me thinking about his KOF15 outfit in NeoGeo Pocket Color style... There's a lot of small details so I had to reduce it somewhat to fit

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

Simon SCVIV sprite rip coming along.