Next up
Lil' Shooter:
making a humanoid, today
the movement script isn't right, but the camera's working!
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
trying to make a jump script, forgot to implement gravity :0
Have you been waiting for a tiny game? Well, the wait is over!
working on an spinning arm that'll hold a cube and yeet it out of existance
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
Just put this sprite in the game and it turned out pretty well. I'm going to try to put a restart button on the fail screen. fingers crossed that it works!










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