Next up
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
trying to make a jump script, forgot to implement gravity :0
working on an spinning arm that'll hold a cube and yeet it out of existance
Are you willing to save the planet?
making a humanoid, today
Working on a game for the Ludum Game Jam! So far, I've made the whole scene and some scripts. It's going pretty well :P (something like this might be the main menu screen. what do you think?)
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
Just put this sprite in the game and it turned out pretty well. I'm going to try to put a restart button on the fail screen. fingers crossed that it works!
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)













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