Next up
I'm having a little bit of a physics issue - if I run into a wall the player decides to just run off in the opposite direction... anyone able to help me? - screenshot of movement code attached
ok so we can run, we can jump, we have little collectables to help you jump over the big gaps... added some tutorial messages and a restart screen.. I think that is enough for today - here's a short view of the level so far
Alright everyone - so first off day one of actually doing this thing I would like to add something on the daily! so here is what we have so far - a bean, some floor, and a collectable
adding some stuff on the test level :)
Ok so just putting together a test level, nice and simples - running and jumping, I have also gave those collectables a super jump to clear some of the bigger gaps - don't mind the default background lol
so back at it again - thought I would show a tiny bit of laggy in engine "gameplay" - I have also decided to add in a little bit of lava... it doesn't do anything but its better than falling into the void - next... the pill must perish
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
a drawing I did because I was bored😪. But I love how it turned out.😊
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?











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