Next up
I made the HUD look a bit different
What do you guys think, should the good/bad counters be visible as you play? check latest devlog video
It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one
Different dialog when going home from work, depending on the good/bad status you end the day with
Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences
Nightmare day 2, 3 etc.
This is the screen used instead of the "going to sleep" screen from the first game.
Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.
The "Bad Ending" is now finished, and you get a star for each ending you get.
I might be able to squeeze in 3-4 endings to the game.
Made a little more progress this week
I added a new a character
All the suggestions from people has been really overwhelming, sadly i can't add everything. But I'll try to add as much as I can to the best of my ability.
I just finished 2 more endings!
I was planing on adding only 4 endings but I think there has to be 5 endings.. (if my math is not off)
If I don't add the extra ending there will just be 2 outcomes that will end up with the same ending.
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