Game
Hayami-Chan

5 years ago

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one




0 comments

Loading...

Next up

This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.

More Menuuuuuus

I've been adding Info buttons, where you'll find additional information about the character.

I've also updated the UI/HUD a little

And done some more work on the Reward page

https://youtu.be/5hrTA633-PI

The game is now finished!!

But before I release it I'll have @DuskRise Test it for bugs.

Once I got the report (and fix the bugs if there is any) I'll make a new game page & release it <3

Each character will now have their own little hub, like their own little room you can visit to check up on them etc.

I've also added a Game Launcher, making it easier to see the current version of the game and stuff.

What feature from Headpat Simulator 2 did you like the most and would like to see in the next game?

Made a little more progress this week

I added a new a character

All the suggestions from people has been really overwhelming, sadly i can't add everything. But I'll try to add as much as I can to the best of my ability.

🚨JANUARY '25 | REPORT 🚨

Been working on the title screen and a how to play section and some minor fixes.

I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP

a short little experience is better then devlogs and excuses.