Next up
I want to try having a similar mechanic to D&D, using a D20 for certain events.
Perhaps items you find (storage/inventory) could have effects, such as "+1 roll" or "reduce stress".
Working on the game page for the sequel !
I've removed all the bugs I could find.
The game page should be up later today !
Been working on the title screen and a how to play section and some minor fixes.
I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP
a short little experience is better then devlogs and excuses.
*angry face*
The "Bad Ending" is now finished, and you get a star for each ending you get.
I might be able to squeeze in 3-4 endings to the game.
Made a little more progress this week
I added a new a character
All the suggestions from people has been really overwhelming, sadly i can't add everything. But I'll try to add as much as I can to the best of my ability.
This is the screen used instead of the "going to sleep" screen from the first game.
Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.
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