Game
Hayami-Chan

4 years ago

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one




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if we hit 4000 followers before the end of the year, I'll gift my top 3 supporters (at the time of us hitting 4k) the headpat avatar frame, the BEST avatar frame on GJ!

Been working on the game UI, stats like percentages and timers were always on-screen, but now most are viewable only in the menu.

Time now moves only when performing activities or moving between areas, instead of constantly ticking in the background.

Made a little more progress this week

I added a new a character

All the suggestions from people has been really overwhelming, sadly i can't add everything. But I'll try to add as much as I can to the best of my ability.

gotta catch ém all

The "Bad Ending" is now finished, and you get a star for each ending you get.

I might be able to squeeze in 3-4 endings to the game.

I just finished 2 more endings!

I was planing on adding only 4 endings but I think there has to be 5 endings.. (if my math is not off)

If I don't add the extra ending there will just be 2 outcomes that will end up with the same ending.

final map design thing

This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.