Game
Hayami-Chan

4 years ago

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one




0 comments

Loading...

Next up

Tomomi now added to "the system"

Progress on my games are very slow at the moment during the holiday season, but I will be back working "full time" on all of my games starting next year, I do hope you all understand!

🚨DECEMBER '24 | REPORT 🚨

Been adding a little inventory system to the game & a few items you'll be able to equip and interact with in different ways. (blurred out for spoiler reasons)

Still tinkering with the UI and Menu design, but things are coming along smoothly

hmmm..

● Health will now be "percentage based".

● Fade transitions when revealing areas.

● FILTH debuff now works differently.

● Added "purple & blue biomes/areas"

I'm going to add more enemies for each area & other fixes before PLAYTEST 3 is ready

I've added Hayami-Chan to the Nightmare sequence. She will appear randomly in the rooms & you'll have to do your best to not be in the same room as her.

She will fill up your Stress & when at 100% it's Game Over. Survive until you wake up at 6AM.

My original plan was to have a statue of each area's "big bad" but I couldn't be bothered tbh.

I want to start build levels and not think about minor additions like that.

All statues will now be of the main character.

HAPPPPPPPPPPPPPPPPEH NEEEEEEEEEW YEAAAAAAAAAAAAAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The "Bad Ending" is now finished, and you get a star for each ending you get.

I might be able to squeeze in 3-4 endings to the game.