Game
Hayami-Chan (old)

6 years ago

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.




2 comments

Loading...

Next up

I've added Hayami-Chan to the Nightmare sequence. She will appear randomly in the rooms & you'll have to do your best to not be in the same room as her.

She will fill up your Stress & when at 100% it's Game Over. Survive until you wake up at 6AM.

Almost finished with the new KUNOLEO deck.

Afterwards I'm going to work on a GAME JOLT deck.

This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.

NEW CARD TYPE: TRAPS

These are much like the ACTION cards, but your opponent can't see what your trap card is.

They only trigger by certain actions & criteria are met.

LET ME KNOW WHAT YOU THINK!!

idk, proof of concept thing, perhaps. I do like the colors though. not final design, placeholder art. sounds good, until next time

check article bros

Been working on the title screen and a how to play section and some minor fixes.

I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP

a short little experience is better then devlogs and excuses.

bringing it back, but better

Design Changes

I've changed the font, numbers are bigger & action box less transparent.

Sign Of Power