Game
Hayami-Chan

4 years ago

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.




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The "Bad Ending" is now finished, and you get a star for each ending you get.

I might be able to squeeze in 3-4 endings to the game.

What feature from Headpat Simulator 2 did you like the most and would like to see in the next game?

I've added Hayami-Chan to the Nightmare sequence. She will appear randomly in the rooms & you'll have to do your best to not be in the same room as her.

She will fill up your Stress & when at 100% it's Game Over. Survive until you wake up at 6AM.

Been working on the title screen and a how to play section and some minor fixes.

I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP

a short little experience is better then devlogs and excuses.

Character Pass

Each character in the game will have their own little "battle pass". You'll progress in the pass by headpatting said character, and the final reward will be a unique skin for that character

More Menuuuuuus

I've been adding Info buttons, where you'll find additional information about the character.

I've also updated the UI/HUD a little

And done some more work on the Reward page

https://youtu.be/5hrTA633-PI

Made a little more progress this week

I added a new a character

All the suggestions from people has been really overwhelming, sadly i can't add everything. But I'll try to add as much as I can to the best of my ability.

I just finished 2 more endings!

I was planing on adding only 4 endings but I think there has to be 5 endings.. (if my math is not off)

If I don't add the extra ending there will just be 2 outcomes that will end up with the same ending.

Simplified the Reward Themes.

Themes from Affection Pass will be more "elaborate"