If by some miracle you completed the original demo back in 2023, you might recognize this item. I enjoyed it a lot in the original project and I'm super happy to bring it to the new one. And with a bunch of new upgrades! Let's talk about them!
The ShortRift is collected in pieces, the first two doing nothing as they're simply to construct the base device, then things progress in a specific order:
The ShortRift is completed with three pieces, allowing the player to teleport through the width of one tile.
The player is given the ability to drop through semisolid platforms.
The player is given the ability to teleport vertically.
Range is increased to the width of two tiles - Vertical movement remains unchanged.
I think the system seems pretty solid as of now, my only concern being how snappy it looks when you teleport through two tiles, but I'll figure it out.
STATE OF THE GAME
The ShortRift aside, I've made a notable amount of progress on the map. I believe three out of ten grids are finished, which doesn't sound like a lot but I assure you it is. The base game is planned to use nine grids, the tenth probably being used for side missions.
I hope to tweak the battle system to make it compatible with the new project soon, and to maybe start working on dialogue, cutscenes, the timeline, etc. very soon.
I guess that should have happened sooner. Stuff like a solid timeline is kind of important in a story-driven game like this...
BEYOND THAT...
Do you have any idea who this is? DO YOU?!
(Sprite probably subject to change)
Later!
#outcasts #scratch #turbowarp #metroidvania #platformer #rpg #retro #game #skill #abilities #ability #tilemap #map #adventure #story #action #linkinc #flipside
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