Hey there! Hope everyone's doing well.
I'd be lying to say I have anything specific to show off, but I've got a bit to talk about. I'm always long-winded on my posts anyway.
I decided the other night to just leave OBS recording while I worked on the game, so you get that cool little timelapse with the devlog which I think is neat. Granted, I'm not an excellent programmer, but if it works without lag I'll take it!
Apologies for the video and audio quality.
AS FOR THE STATE OF THE GAME...
If I were to make an estimate, I'd say in total 55% of the map is done. There's plenty of extra aesthetic stuff to add, and lots of Anarchis territory needs work. However, two major locations are practically done despite some visual touch-ups!
I said in the devlog announcing the tilemap system that I plugged in the battle engine, but it was completely broken with the new engine. But I've gone in and tried to learn my own code from months ago to fix it all, and I think I did a pretty nice job (and got most of it on recording)! The last of the visual player stuff that bugged out was fixed yesterday.
If I'm not mistaken, the remaining parts of the map to be done are half of the neighborhood, the City of Freedom (name's a work in progress. Where the Anarchis are at, basically), two areas within the City of Freedom and the City of the Council where your final face-off with that faction happens, an extra area for an ending, side-mission maps (which will hopefully be in one grid but two at a maximum), and the battle rooms for each area.
Beyond that, I need to add enemies, regular battles, the bosses, the dialogue, the cutscenes, the aesthetic stuff, extra map parallax stuff, all that jazz. And then, if I dare speak so boldly, the game would be done.
Again, hope everyone's having a good day, and I'll be with you soon with another update. Potentially for LittleGame rather than Outcasts but I'll be back one way or another.
Later!
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"Outcasts V3" Made with Bosca Ceoil
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