Loading...
30
Game
Outcasts
3 months ago

Hey there! So, I know I said I'd have a cutscene ready in the next devlog, but something much more important has come up.


I made a new project... again.

I HATE the way the map works in both of the old Outcasts projects. It is the absolute worst, and the maps themselves could use an upgrade.

How did the old system work?

Well, the game didn't actually use tiles. I painstakingly made the rooms in Pix2D by copy/pasting the tiles where I wanted them.

I then imported them to Scratch, scripted the player to collide with them (collisions are way better now, by the way), and made a MASSIVE string of IF statements deciding which directions the player can go.

In the first project, every room had its own broadcast that determined where everything would go, and IT WAS A NIGHTMARE.

Fortunately, I can just Mario Maker the game now.

The game now has a full tilemap system (the same one used in LittleGame and Kyomu Kara, curtesy of Griffpatch), allowing for a bigger, better map, which in turn will allow the game more playtime, objectives, etc. and to draw the story out a little more.

I'm still working out some of the kinks in the new system (I had to record the above footage twice because I captured a glitch I don't yet know how to fix), but this will be much better for the game as well as my sanity.

The maps will no longer be divided into rooms, but will instead be full areas you roam freely, meaning I'll probably make new backdrops as well now that the others are way too small for the space I'm working with.

The battle engine has been plugged into the new project, and once the map is done, all I'll need to do is the events and cutscenes.

I know this probably doesn't seem super promising, but trust me. This is an excellent step in development.

Later!



11 comments

Loading...

Next up

My cover of "THE OG" from @TheLinguini 's upcoming game, The Underwalk.

The Outcasts soundtrack is back!

And there are a few changes in place as well.

Who wants a crappy, half-finished cutscene?!

(Tiny little Outcasts devlog)

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

Kyomu Kara's entire soundtrack just got updated! Check it out!

Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!

Celebrate by completing our quests!

Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo

Development update - Memorial Day

LittleGame - Official Trailer

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

Behold, one of the travel abilities available to the player in Outcasts - The ShortRift!

I'd be lying to say I didn't have a ton of fun messing around with this.