Next up
Water canals - maybe good place for some dead bodies...
This creature was unexpectedly created during animation test :)
Designing the ideal map with simple shapes in Blender
Hiding in places and move between them This week I wrote the basics of a new feature which allows players to hide in certain places, and quickly move between them. Here is GIF:
We've decided to replace custom AI with RAIN AI. Just starting to learn the plugin, but it already looks very powerful.
New header and logo! New header and logo! We finally updated the game profile with current graphics :) The image in the header is combination of gameplay and artwork, showing main character searching for his victims.
The new monitor has joined to our team :) Concept of the game map is progressing very well, I’m just learning how effective developing with two monitors is :)
Work on the combat system has begun! First test of combat system: Mighty zombie was thrown onto the roof by enemy’s minigolf club :)
There is small demonstration of some city parts, which already have form
Perhaps our zombie used to be a gardener before the transformation?
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