Next up
Designing the ideal map with simple shapes in Blender
We've decided to replace custom AI with RAIN AI. Just starting to learn the plugin, but it already looks very powerful.
New header and logo! New header and logo! We finally updated the game profile with current graphics :) The image in the header is combination of gameplay and artwork, showing main character searching for his victims.
There is small demonstration of some city parts, which already have form
Hiding in places and move between them This week I wrote the basics of a new feature which allows players to hide in certain places, and quickly move between them. Here is GIF:
Perhaps our zombie used to be a gardener before the transformation?
Besides working on the AI, we have almost finished the first car model - only mapping and texturing is left.
This creature was unexpectedly created during animation test :)
Water canals - maybe good place for some dead bodies...
Work on the combat system has begun! First test of combat system: Mighty zombie was thrown onto the roof by enemy’s minigolf club :)
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