Next up
Designing the ideal map with simple shapes in Blender
The new monitor has joined to our team :) Concept of the game map is progressing very well, I’m just learning how effective developing with two monitors is :)
Besides working on the AI, we have almost finished the first car model - only mapping and texturing is left.
Perhaps our zombie used to be a gardener before the transformation?
Water canals - maybe good place for some dead bodies...
New header and logo! New header and logo! We finally updated the game profile with current graphics :) The image in the header is combination of gameplay and artwork, showing main character searching for his victims.
There is small demonstration of some city parts, which already have form
This creature was unexpectedly created during animation test :)
We've decided to replace custom AI with RAIN AI. Just starting to learn the plugin, but it already looks very powerful.
Hiding in places and move between them This week I wrote the basics of a new feature which allows players to hide in certain places, and quickly move between them. Here is GIF:
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