Next up
Hiding in places and move between them This week I wrote the basics of a new feature which allows players to hide in certain places, and quickly move between them. Here is GIF:
Designing the ideal map with simple shapes in Blender
Work on the combat system has begun! First test of combat system: Mighty zombie was thrown onto the roof by enemy’s minigolf club :)
Besides working on the AI, we have almost finished the first car model - only mapping and texturing is left.
Perhaps our zombie used to be a gardener before the transformation?
The new monitor has joined to our team :) Concept of the game map is progressing very well, I’m just learning how effective developing with two monitors is :)
There is small demonstration of some city parts, which already have form
Water canals - maybe good place for some dead bodies...
This creature was unexpectedly created during animation test :)
We've decided to replace custom AI with RAIN AI. Just starting to learn the plugin, but it already looks very powerful.
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