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Epic Fist Punching (Gunshots and Bad Animation Included)
I definitely added too much recoil
Like I said before I am going to detail how head shots work. When getting shot theres a default damage thats applied, when getting shot in the head, I multiply the damage by the head shot multiplier, which makes head shots deal more damage.
This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!
I was working on the visuals of the players just now and I've made a couple changes, I tried to make the soldiers resemble soviet soldiers by changing the colors, Let me know if you think I should add some more cartoony designs to the soldiers.
Happy Valentine's Day!
Currently working on head shot registration, should be done in less than a hour, I was having some trouble after implementing weapon switching which might be causing guns to only show up client side, I'll post later about head shot details.
Yesterday I worked on creating a way to choose the map you can play on, obviously the UI isn't close to being finished but it works as a base
yes... Spiritwell is still being worked on...
I've finally got a good set up for the outline effect, this game looks so much better now that its not just a super bland "realistic" shooter
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