Next up
Like I said before I am going to detail how head shots work. When getting shot theres a default damage thats applied, when getting shot in the head, I multiply the damage by the head shot multiplier, which makes head shots deal more damage.
I definitely added too much recoil
Yesterday I worked on creating a way to choose the map you can play on, obviously the UI isn't close to being finished but it works as a base
Boxxie (with W.I.P photos and concept art)
I was working on the visuals of the players just now and I've made a couple changes, I tried to make the soldiers resemble soviet soldiers by changing the colors, Let me know if you think I should add some more cartoony designs to the soldiers.
Other than adding his pizza and a few minor touchups, Pasqually is done!! I hope you all enjoyed the updates along the way! Who should I do next?
I've finally got a good set up for the outline effect, this game looks so much better now that its not just a super bland "realistic" shooter
Currently working on head shot registration, should be done in less than a hour, I was having some trouble after implementing weapon switching which might be causing guns to only show up client side, I'll post later about head shot details.
yes... Spiritwell is still being worked on...
Epic Fist Punching (Gunshots and Bad Animation Included)
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