Next up
I was working on the visuals of the players just now and I've made a couple changes, I tried to make the soldiers resemble soviet soldiers by changing the colors, Let me know if you think I should add some more cartoony designs to the soldiers.
Yesterday I worked on creating a way to choose the map you can play on, obviously the UI isn't close to being finished but it works as a base
Epic Fist Punching (Gunshots and Bad Animation Included)
Johan's model is now Unity ready! (WIP)
Rendered in Unity (URP)
I've finally got a good set up for the outline effect, this game looks so much better now that its not just a super bland "realistic" shooter
In celebration of the new 2000 followers, here's a peek of one of the cutscenes 👻 music's a place holder
I definitely added too much recoil
Like I said before I am going to detail how head shots work. When getting shot theres a default damage thats applied, when getting shot in the head, I multiply the damage by the head shot multiplier, which makes head shots deal more damage.
Вновь попробовал Blender
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I tried Blender once again
Best RPG-2 Model











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