
Next up
Yesterday I worked on creating a way to choose the map you can play on, obviously the UI isn't close to being finished but it works as a base
Like I said before I am going to detail how head shots work. When getting shot theres a default damage thats applied, when getting shot in the head, I multiply the damage by the head shot multiplier, which makes head shots deal more damage.
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Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I definitely added too much recoil
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Currently working on head shot registration, should be done in less than a hour, I was having some trouble after implementing weapon switching which might be causing guns to only show up client side, I'll post later about head shot details.
I've finally got a good set up for the outline effect, this game looks so much better now that its not just a super bland "realistic" shooter
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
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