Added the possbility to load the previously randomly generated map (only for Human vs AI mode)(it’s a quite buggy, it’s more a proof of concept than anything else).
Finally fixed pathfinding.
Fixed a bug that would cause certain units to stack on top of eachother in specific situations.
Slight performance improvements due to a “code cleanup”
The end of the beta is nigh my friends! I’m pretty happy with the state of the current code, i think i’ll just do one or two more updates of the game here on gamejolt to then focus on the steam release.
That won’t be soon i think, since i still have to finish the multiplayer and the campaign mode, also i still have to build the map and campaign editors, but don’t worry, i’ll keep you updated!
;D
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