Game
Age of Pixels
6 years ago

Beta 0.7: Lock and load!


  • Added the possbility to load the previously randomly generated map (only for Human vs AI mode)(it’s a quite buggy, it’s more a proof of concept than anything else).

  • Finally fixed pathfinding.

  • Fixed a bug that would cause certain units to stack on top of eachother in specific situations.

  • Slight performance improvements due to a “code cleanup”

The end of the beta is nigh my friends! I’m pretty happy with the state of the current code, i think i’ll just do one or two more updates of the game here on gamejolt to then focus on the steam release.
That won’t be soon i think, since i still have to finish the multiplayer and the campaign mode, also i still have to build the map and campaign editors, but don’t worry, i’ll keep you updated!

;D



0 comments

Loading...

Next up

Progress update: map editor!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Runestones: from concept to in-game model🗿

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Made my first ever animation.

I did this on my 3DS ^^ #Kirby

Some Shadow boss fight gameplay 👾

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart