Game
Immortal Sins
7 years ago

Beta Build 20181013 uploaded! This is also the first build available on Linux as well.


Changelog:

Game:

  • Enemies have a slight animation.

  • Added a bit of code to show the exact part of the code that crashed.

  • Updated renderer to version 0.33.4.

  • Slight optimization.

  • Fixed a bug in Celtia where the characters moved to an unintentional part of the map when the player tried to head to the castle before talking to Gus.

Northbridge (Windows only)

  • Fixed bugs that prevented the Save Manager from working correctly.



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Done some improvements to the backup system. Even added an icon to let you know that it's working.

Who did this?

Waz zis? An overhauled map? Yes. Coming soon.

Added achievements. Because why not?

Enjoy a nice dish, get a nice buff. What's not to like?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A small teaser for the next tech test.

Something something... Stuff that I worked on.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Jump List returns in the next update.