Game
Immortal Sins
6 years ago

Beta Build 20181013 uploaded! This is also the first build available on Linux as well.


Changelog:

Game:

  • Enemies have a slight animation.

  • Added a bit of code to show the exact part of the code that crashed.

  • Updated renderer to version 0.33.4.

  • Slight optimization.

  • Fixed a bug in Celtia where the characters moved to an unintentional part of the map when the player tried to head to the castle before talking to Gus.

Northbridge (Windows only)

  • Fixed bugs that prevented the Save Manager from working correctly.



0 comments

Loading...

Next up

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added achievements. Because why not?

Jump List returns in the next update.

Waz zis? An overhauled map? Yes. Coming soon.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Enjoy a nice dish, get a nice buff. What's not to like?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.