Game
Immortal Sins

4 years ago

Added achievements. Because why not?




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Jump List returns in the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Home customization showcase :)

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Art Fight started a day ago and there's already some really cool art of my characters being made.

Carrot Man art by Freeway

Starly art by Ghost_artfight

A small teaser for the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Este gameplay sí que es fascinante! Mecánica de tender ropa, como no se le ocurrió a nadie antes!

(El juego no consistirá sólo de esto)

The new package manager UI in action. Works regardless if you skipped the launcher or not.