Next up
It's a bit early, but I have something cooking. Keep an eye out.
Overhauls on the way.
The new package manager UI in action. Works regardless if you skipped the launcher or not.
I am happy to announce, World One Chapter 1: Remade.
I will share more info in the next newsletter.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Happy reformation day, early access has been released.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Added a simple audio system to the launcher.
I FINALLY finished all the pictures that'll be used in the game. I just need to make the scenes and music, and it'll be done.
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AL FIN terminé todas las imágenes que se usarán en el juego. Sólo me queda hacer las escenas y música, y listo.
A small teaser for the next update.











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