
Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
A small teaser for the next update.
The new package manager UI in action. Works regardless if you skipped the launcher or not.
I drew Leaven from @DevRousseau 's game; "I can fix her"
Added achievements. Because why not?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
I do not know, but is it something like a spoiler?
In general, animations.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
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