Game
Bit Warfare
11 years ago

Bit Warfare: Dev Build 6 - UI Improvement & Improved Control [Screenshots!]


Considering the difficulty it was to plan polychrome levels due to the horrible color & block selection scheme I’ve decided to make a quick update with a noticeably better UI. The UI will allow you to select the colors you want instead of cycling through available colors. Also the UI allows you to cycle back and fourth through your choice of blocks. While this provides better workflow I do aim to improve on the UI further as I go. Check out the new build now!

5d0c25425227d.png
5d0c25435be43.png


0 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Path of Kami: The Evolution of the Lore

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

So here's the first of the zodiac signs i will make for the next weeks.

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Alone Together....