Game
Black Knights
8 years ago

Black Knights ver 0.2.0 Changelog


This version brings a lot of improvement to the overall looks of the game, alo fix some minor bugs.

+Added Equipment System. Now every character can hold a weapon, armor and up to three accessories.

+Improved battle rewards. The enemies now can drop items or/and equipment.

+UI elements now re-scale automatically depending on the screen resolution.

+Improved Textures for all characters.

+Improved Animations for all characters.

+Improved Characters sprites in UI menus.

+Improved lighting and shadows.

+Improved Existing Sound Fx and added new ones.

+Added visual feedback and sound fx to the UI.

+Improved tutorial.

+Fixed general grammar error.

5d0b0432aff45.jpg


0 comments

Loading...

Next up

Hello everyone!

Here is just a small showcase of the player character basic movement, for my next game. It's a mountaineering theme Metroidvania, wanted to make the movement slow and precise to fit the theme of mountain climbing.

A demo is finally available with all it's features: controller support, different games modes, various unlockable costumes, multiple collectibles types and most important, no bugs.

#2D #platformer

New Version Release 0.2.0 Finally the version 0.2.0 is out .

Progress Report #2: Looking better

Hello Community!

Here is a little preview of the 2d/3d map hybrid for my game mountain rescue, I'm still trying to get the navigation controls right.

Try the alpha build at : https://tribial-g.itch.io/mountain-rescue-koh

All feedback is appreciated

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Update 2.627

New challenges & new effects!

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.