Game
Pistoloni Pizza
11 months ago

blender files got corrupted or smth idk but i lost all the character models so, I still have the prototype map for movement but thats about it. back to square one on modeling. I hope i still have their textures.




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more development, coming along nicely. I've got ambitions for what I want to do next but the tutoring part of my course ends tomorrow and i'm busy all weekend. Deadline is this upcoming monday. Maybe potentially in the future I'll add more to this game

le traffic cone

still needs textures but heres a 3d modelled crate B)

been a while since i posted any updates, modelled this little....thing... idk what it is. I searched up pizza kitchen equipment and this showed up. Not showing textures cause I'm not 100% happy with how its turned out so just the wiremap for now :D

FREAKYLONI PIZZA (THIS IS A JOKE, THIS WILL NOT BE IN THE GAME...... unless......)

I'm currently doing a game development course, taking a chance with #unity is pretty interesting considering I abandoned it a long time ago. I made this environment as like the inside of some transport space ship or something idk, give me any opinions

current prototype map we expect this sort of collisions and objects to be somewhat final so get used to this for some of the main gameplay area

more and more updates, coming along pretty nicely. I've still got a lot of work to go and not much time but. Here's hoping my ambitions become reality and I get some good marks for this assessment!! Once its finished I'll publish it on here for you guys

well that didnt take long

Errr I haven't really posted much here, I'm trying I swear. I'm learning to do much better and accurate ps1/psx style low poly models as that's the design I'd like this game to be in. I'm following a couple tutorials. Here's what I've made.