Next up
WIP of a space pack (unrelated to the cosmic fish)
Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.
🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.
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Finished up the update for my aquarium simulation game. Manage many different exotic and occult fish species in your own personal tank. It also includes a breeding and genetic system. Play for free on the web here at GameJolt!
Cool death screen that took me too long. Still not perfect but whatever.
Hey all, I went a bit silent because I ended up hitting a bit of a burnout. I tried out a couple different side projects that I've been silent on here. Now I'm testing some things and tech for a sort of "re-imagining" of FinLab. (No promises yet)
The mismatched art style was annoying me so I pixelized most of the new art.
Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
And we have ground aquatic animals! In this case I modeled a cute trilobite (which is funny because atm it's the only real animal in the game lol). This could easily extend to crabs or slugs/snails. Their behavior isn't that complex though.










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