Next up
🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.
Some wind waker inspired vfxs + a proper volcano.
Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
Day 2 vs. Day 1
New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).
Portal
The villain design is growing on me.
I updated my lava shader to include some rocky bits using voronoi noise.
The mismatched art style was annoying me so I pixelized most of the new art.
Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.











0 comments