Next up
Peekaboo!
Just stopping in with a quick devlog!
My development unit (my shiny new Oculus Quest 2) is on its way!
I've also begun to program and implement a lights system along with enemy encounters, such as this one here.
That's all for now! Ciao!
Upon testing out some stuff, I've determined how VR gameplay will work.
I had to move the vent buttons closer to the player because you will physically touch the buttons/switch to use them.
The first video of testing these mechanics will be up on SUNDAY.
WHILE YOU WAIT FOR FLUMPTY'S 2 VR...
No update yet today, I will work on this game a little later today. I got my headset and I've literally been playing VR all day to be honest. Can't tear myself away from it. I promise I'll get some work done, haha. Take care guys!
Grunkfuss The Clown wants to play with you tonight. Sleep with one eye open.
Breathing new life into a classic FNaF fangame with a VR remake!
One Night at Flumpty's 2 VR is now underway! The game will be available for Oculus devices and ported to the Vive and Index later.
Check it out! Or I'll have to rip you brand new face!
Made a VR menu. Kinda cool, bit awkward with Flumpty just standing there. I'll probably add some sort of visual gag. But yeah, I thought it would be clever for the little side cursor to be an eyeball sprite.
Fun Facts Regarding ONaF 2 VR and Myself.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.













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